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Tuesday, 12 June 2007 |
 Some developers make it hard to enjoy their games by peddling crappy controls, bad voice acting, a stupid plot, or just plain boring gameplay. War Front: Turning Point suffers from none of those problems. The campaign in this bizarre history RTS lets you play as the Allies and the Germans in over 20 action-packed scenarios showcasing World War II--era weaponry and some nifty "future weapons' that make a lot of noise...and look awfully cool when making things go "boom." You even get a wacky story and some memorable characters!
 Then you're left staring at the Windows desktop when the mission ends, wondering what the heck just broke. I finished the first German mission at least 16 times while trying to figure out why I couldn't go on. Ol' Roland Hellmann, the babe-loving German officer, whacked Tommies with fervor each and every time—oblivious to his story constantly getting cut short. If my Internet connection hadn't gone south while playing, I probably never would have figured out the problem, either. It turns out that War Frant wants to do...something...online between missions, and because it can't do whatever that is, the game just crashes. I disabled my network card (effectively sending my PC back to the period the game takes place in), and suddenly the campaign blitzkrieged on without a hitch. Germans, Americans, British, and Russians (well, maybe not the Russians) thanked me, because now I could finally save the world. Author: David J.Long |