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Wednesday, 13 June 2007 |
 Ever play a pickup football game with your buddies? You all draw up some amazing, intricate play in the huddle-something involving a buttonhook, slanting flankers, three pump fakes, two pulling guards, and a play-action pass—then you yell "hike!" and everyone just runs around randomly, trying to get open. Take that situation, throw in some battleships, and you've got the 411 on Battlestations: Midway. |
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Wednesday, 13 June 2007 |
 Supreme Commander is like dunking your eyeballs into a giant tub of neon gnats-a glowing terrarium where whirring battalions of robot critters wade, lemminglike, into battle...or circle like hornets, transforming your screen into something like Star Wars: Episode One meets Tron. Think "ostentatious" on a scale that mocks anything you've played before (without mods, anyway), reined in by a sleek, muscular interface...and you end up with a respectable enough RTS that almost outpaces its own towerinq hype. |
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Tuesday, 12 June 2007 |
 Right from the jump. Maelstrom hits you with its kitchen-sink approach, with the Earth decimated by no less than an environmental crisis, a meteor impact, a nuclear holocaust, and-oh, the humanity! Corporate globalization. Despite this ass-whooping ex-machina, two surviving factions cling to life: the Mod Max-esque Remnants and the conspicuously pristine Ascension. No sooner do these two nemeses reach a stalemate than a mysterious alien race called the Hai-Genti invades, throwing the world into chaos. Why, it's almost as if Maelstrom ripped a page from...every sci-fi RTS ever made! |
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Tuesday, 12 June 2007 |
 Two years after striking gold with 2003's turn-based RPG Star Wars: Knights of the Old Republic, developer BioWare struck jade. Picture Crouching Tiger, Hidden Dragon unfolding in a colorful pseudo-fantasy world where airships zoom through the sky. shadow governments direct the course of history, and kung fu masters tangle with spooky ghosts, and that's Jade Empire (finally available on the PC... with some fancy 'Special Edition" nomenclature to one-up its Xbox counterpart) in a nutshell. |
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Tuesday, 12 June 2007 |
 Titan Quest an action-RPG Game, like many games before it, stole blatantly from Diablo II...but unlike the others, Titan Quest utterly nailed that same elusive, indefinable magic groove that made D2 a classic. Put another way, Titan Quest was the first Diablo clone that deserved to not be labeled that way. |
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Tuesday, 12 June 2007 |
 The Burning Crusade is more of a resurrection than an expansion, a vast and munificent span of content that both refines and totally invalidates what came before it. Similarities abound-BCs certainly `more of the same" with extra nicotine, less tar, and a bonus pinch of crack cocaine-and the differences are all functions of Blizzard's own experience curve: BCs "XP grind" undergoes such scientific refinement that you can practically see the equations and spreadsheets in your quest log. The leveling pace fits tightly to the content, and quests yield far greater XP rewards than simple blind slaughtering (even more so than before—Hunters complain of out-leveling their favorite pets too quickly), so reaching level 70 means never having to mindlessly kill monsters simply for the purple numbers that pop up over their heads. Quests are bountiful (each of the new Outland continent's seven giant zones features upward of 40), and the new areas' size rivals some other MMOs' base games. You can niggle about a bug here or a glitch there...but on the whole. BC is phenomenally polished. |
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